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Galeria Luciana Brito

LB/Online Video Festival

Every week, starting on April 28th, Luciana Brito Galeria published a new video, a new experience, which will be available on our website indefinitely. So you can watch as many times you wish, whenever you like. The idea was to propose a reflection on a significant set of works both by artists who are represented by us, and by others that we consider relevant to the proposal. This week we published below the video “Photokinetic" (2020), by Héctor Zamora (Mexico). Don’t miss!

 

Curator: Analivia Cordeiro
Curatorial text: read here

LB News

Forest Warrior – Xondaro Ka’aguy Reguá, 2020

 

Directed and Produced by: ANGRY duo (Bruno Silva and Gabe Maruyama)
Screenplay: Bruno Silva
Starring: Kunumí MC
Photographic Direction: Alexandre Vianna
Art Direction: Angry + Alexandre dos Anjos
Body Painting: Alexandre dos Anjos + Marcia Maruyama
MoVI / Subaquatics: Renato Passarelli
1st Camera Assistant / Focus Puller: Helio Takemoto
2nd Camera Assistant: Lucas Fodor
Camera Trainee: Lorena Gebara
Still Photographer: Gui Christ
Gaffer: Tiego de Jesus
Production Assistant: Marcos Maruyama
Local Assistant: Tupã Mirim
Drivers: Gomes, Marcelo, Frota de Cinema
Editing: Gabe Maruyama and Fernando Freitas (Magnata)
Color Processing: Lutz Foster C.S.I / Liquor Media
Graphic Design – VFX: Igor Ribeiro / Mistika Post
3D: Casinha
Production: ANGRY + AVNOVE
Executive Production: ANGRY
Lyrics: Kunumi MC + Bruno Silva
Recording Studio: Matéria Rima
Sound Design: Lucas Moreno
Musical Production and Composition: Fadel Dabien
Translation (captions): Portuguese – Kunumí MC, English – Sam Dias, Nina Elliott

 
"Forest Warrior – Xondaro Ka'aguy Reguá, about a warrior with powers, is a work of science fiction that is also very current. The star of the film is Kunumi Mc, a warrior who represents to us what it is to be an indigenous person, a strong being, who is a part of nature to the point of being one with it. The portrait of a new generation of indigenous peoples who use education, art and technology to defend their rights and their lands. The film is an homage to all the indigenous peoples of Brazil and the world, as well as a manifesto of creative liberty that allows them, as human beings, to make their individual decisions to sing rap, write books, have a career and explore other cultures, while also continuing to be indigenous. The video clip features artistic references from different peoples around the world. Its highly original soundtrack features examples of indigenous violin played to the beat of a trap music beat mixed with reggaeton, combined with Guarani song. It is also the portrait of a new cultural movement: indigenous futurism. The music portrays the indigenous peoples’ reality of force and resistance, spanning from the Portuguese invasion to the present moment, from an indigenous point of view."
ANGRY duo

ANGRY duo (Bruno Silvia e Gabe Maruyama)

ANGRY is a directors’ duo consisting of Bruno Silva and Gabe Maruyama.
 
The combined backgrounds of the two directors include cinema, photography, performing arts, film editing and screenplay writing. They work with a modern cinematographic language, transiting through various media and formats. They creatively develop an expressive authorial work with short films and video clips that have become a reference in the audiovisual segment focused on social issues, such as the short film Vidas Negras Importam [Black Lives Matter ], which talks about the genocide of the black people, and video clips that talk about the demarcation of indigenous lands.
 
Bruno Silva studied filmmaking, art, screenplay writing and photographic direction. In his search for knowledge and techniques, he works with different formats, including feature films, short films, advertising, video clips and all related fields. He was considered the youngest production director in the market and witnessed firsthand the transition from film to digital, where he found the opportunity to realize his ideas.
 
 
Gabe Maruyama is a photographer and film editor. She studied performing arts, filmmaking, camera operating, photography, photographic direction and film editing. She began her career as an assistant to photographer Klaus Mitteldorf. She loves to record and tell stories. Her forte has always been narrative, and she soon began to give movement to her images.
 
With a feminine eye in her directing, with sensitivity and boldness, Gabe is the first PWD (person with a disability) advertising-film director in Brazil, and is a member of the Free the Work (Free the Bid) movement. She is currently working on the development of a teen series of her authorship.
 
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    Héctor Zamora, Photokinetic, 2020

  • Thumb 014379b

    Re-Construtivo, 2020

    Analivia Cordeiro

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    Forest Warrior – Xondaro Ka’aguy Reguá, 2020

    ANGRY duo (Bruno Silvia e Gabe Maruyama)

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    Ouragualamalma, 2020

    Éder Santos

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    Encruzidança, 2018

    Kelly Santos e Naná Prudêncio

  • Thumb vidbits

    Vidbits, 1974

    Alvy Ray Smith

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    Do Peito ao Prumo, 2020

    Tothi dos Santos

  • Thumb frame

    The Trip, 1976

    José Roberto Aguilar

  • Thumb sunstone

    Sunstone, 1979

    Alvy Ray Smith

  • Thumb frame

    Tudo Está Dito, 1974

    Augusto de Campos

  • Thumb hommage a  mondrian a

    Hommage a Mondrian, 1972

    Jean Otth

  • Thumb frame

    Flesh I and Flesh II, 2004

    Analivia Cordeiro

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    Limiar, 2015

    Regina Silveira

  • Thumb homenagem gs 4

    Homenagem a George Segal, 1985

    Lenora de Barros

  • Thumb bronze revirado pablo lobato instagram 03

    Bronze Revirado, 2011

    Pablo Lobato

  • Thumb frame landscape for white squares

    Landscape for White Squares, 1972

    Anhtony McCall

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    VT Preparado AC/JC, 1985

    Walter Silveira e Pedro Vieira

  • Thumb screen shot 2020 05 15 at 09.18.39 2

    Places of Power, Waterfall, 2013

    Marina Abramovic

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    Una Milla de Cruces Sobre el Pavimento, 1979

    Lotty Rosenfeld

  • Thumb frame alvos

    Alvos, 2017

    Lenora de Barros

  • Thumb frame ituporanga

    Ituporanga, 2010

    Caio Reisewitz

  • Thumb frame nas coxas

    Nas Coxas, 2018

    Héctor Zamora

  • Thumb frame non plus ultra

    Non Plus Ultra, 1985

    Tadeu Jungle

  • Thumb frame hacasas

    Há Casas, 2018

    Rochelle Costi

  • Thumb opcao 1 frame 0 45

    0=45, 1974

    Analivia Cordeiro

  • Thumb frame dormindo acordada

    Dormindo Acordada, 2011

    Fabiana de Barros & Michel Favre

  • Thumb frame earthwork 10.23.58

    Earthwork, 1972

    Anhtony McCall

  • Thumb frame pulsar

    O Pulsar, 1975

    Augusto de Campos

  • Thumb framelp

    Actualidades / Breaking News, 2016

    Liliana Porter

  • Thumb screen shot 2020 05 07 at 09.30.43

    Campo, 1976

    Regina Silveira

  • Thumb tumitinhas 1

    Tumitinhas, 1998

    Eder Santos

  • Thumb frame corda

    Corda, 2014

    Pablo Lobato

  • Anthony McCall "Landscape for White Squares" 1972
    1/10

Here you will see historical videos. While some are being shown practically for the first time, others are well-known in the history of art. In its more than 50 years of existence, video art has been a media characterized by its enormous flexibility. The formats of these videos have gone through more than ten variations: since the beginning, with the boxy U-Matic or Betacam cassettes, up to the small, modern-day pen drives with their mammoth capacities. It is interesting to learn about the transformations these artworks have undergone, as the current accessibility to technology, coupled with the possibility of knowing the original sources, allows us to understand that it was precisely these tools that led to the current format of our world and our perception. This exhibition is aimed providing the spectator with knowledge about these now outmoded devices and formats, while pointing out how this awareness can help us to better understand the artistic results.

 

The means of showing these works has also varied a lot: today there are countless platforms ranging from cell phones, with their small dimensions, up to 4K Ultra HD projectors, of great size and exceptional quality. In this moment of social isolation, the video camera has become the main medium of visual communication, the only channel between us and the people with whom we want to communicate. With this in mind, we can evaluate the meaning of expressing oneself through a camera.

 

The use of the camera is now so generalized that we no longer perceive how much it modifies and conditions what we want to say. Now that it has substituted real physical contact, we can evaluate the meaning of how a person expresses him- or herself through a camera. We can understand, like never before, the way that artists have chosen to use the resources of video in these historical works, which, as pointed out above, are resignified today. In their own time, these were cutting-edge resources in the hands of only a few people, while today video technology is part of our everyday life.

 

 

Video imposes many rules on us. The main one is that everything we wish to express needs to be inside of a rectangle, present on all the video display devices, ranging from cell phone devices to large-format video projectors. Even so, besides the basic challenge of conveying a message, the filmmaker should somehow spur the spectator to imagine what is taking place outside the rectangle. It is a game within a dictatorship: the dictatorship of the rectangle. When we are forced to frame the world within a bidimensional rectangular space we condition our brain to think in this way and our perception is altered according to these standards. We see reality as something to be adapted to our main current instrument of expression: video.

 

The consequences of this rule go beyond the formal aspect: video art restored the frame to the artwork, which had formerly existed in painting, but since the early 20th century was being gradually eliminated by contemporary trends – for example, by art installations and conceptual art. The historical video art used the rules of classical art and had the same framed format as painting. In what sense was it innovative? This is a question for you to answer while watching the videos.

 

 

Video consists of visual content plus sound, while the real world offers us a wider range of sensory stimuli: smells, sensations on the skin, types of touching, and more. The big challenge for the artists, therefore, is to convey the richness and complexity of reality with the more constrained resources of this technology. It is intriguing to observe how the genius and talent of a given artist can arouse sensations in us that range outside the restrictive technical solutions and even human experience. Through this rectangle and these audiovisual resources, each artist creates a poetics and can compose a unique artwork. In each video featured in the show it is possible to catch sight of underlying historical and artistic aspects that reveal the prevailing mindset of each era in regard to the perception of art and the values that went into its making. For this reason, each of these artworks can be watched more than once, and at each opportunity a new perception will arise, just as it does in the case of paintings. While a painting presents a still image on canvas (a sort of screen), video presents the image in movement: the basic principle of video art.

 

Showing video art online is a legitimate medium for its exhibition, transmitting the work in its full artistic significance, since it was originally conceived to be shown in video format. Watching online can therefore provide a genuine and authentic exhibition experience, filling us with ideas and thoughts while wholly conveying the work’s high-quality poetics.

 

While watching the videos, you can allow yourself to be transported to the period in question: the 1970s, ’80s, ’90s or the 2000’s, while simultaneously observing their universal and timeless qualities.

 

 

Analivia Cordeiro, March 2020

 

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Analivia CordeiroPhD, Dancer, Choreographer, Video Artist, Architect and Body Language Researcher. Considered to be the first Brazilian Videoartist (1973), as well as a Computer-dance pioneer, she is also responsible for the creation of many multimedia works, the human movement notation software Nota-Anna and a system for literacy in Portuguese language. www.analivia.com.br

Soon you can follow the full program of the exhibition in this page